The CRPG Book Expanded Edition brings 156 pages extra pages, 56 new game reviews, several new articles, a lot of revised content and a glorious cover art gallery! The total: 685 pages!
You can freely download it here: DOWNLOAD THE CRPG BOOK PDF
The road so far
Eight years. It’s been now eight years since that poll at the RPG Codex to determine “the best RPGs ever”, which then became a massive list with 72 RPGs, until evolving into a book with over 400 titles.
Overall, I’m extremely happy and grateful for everything that happened – I met a lot of amazing people, the PDF got over 160,000 downloads and the physical book raised £20.992 for charity!
And people are also happy with it – look at the reviews on Goodreads!
It was Eurogamer’s Editor’s Choice, calling it “The New Standard”, and was featured on many websites, videos and podcasts! Hell, we even have a team of volunteers doing a Chinese translation of the book! (BTW, they’re looking for Traditional Chinese volunteers)
Still, I’m very critical of its shortcomings, which led to this update.
Expanding the book – and the video game canon
This new edition adds new games from 2017-2019, but the goal of this project was never to keep up with recent releases. This update is all about fixing the flaws of the original release – errors, typos and important games that I missed, like Tunnels of Doom, Adventure Construction Set, SpellForce and Boiling Point – but also entire scenes or historical events that I overlooked or didn’t even know about.
For example, some might be surprised that I included Swords and Sandals: Gladiator in the book.
But it was a big mistake to not skip it before – an RPG that has been played over 350 million times!
During these past years, I came across many situations like these – important or extremely popular games that exist outside of the traditional “video games canon”. Some are small but influential, such as BBS ‘door games’ or the early French RPG scene, others are absolutely massive, such as Flash games or the hundreds of RPGs only available in Korean or Chinese.
I was quite ignorant about these when creating the first edition of the book. I added Chinese Paladin as a curiosity, I had no idea that it was one of the oldest and biggest RPG series in the world – so influential that it managed to impact the world of cinema, TV shows and novels in a way no western RPG ever did.
The people I met, the games I played and the excellent books (Video Games Around the World, Video Games in the Global South and Gaming the Iron Curtain) that came out in these past years showed me how biased and limited our image of video game history truly is – and how the book was echoing this same distorted image.
As such, the main goal of this new version is to expand the video game canon. We already had a nice chronicle of the main RPG titles, but now it’s complemented by more Mac-only titles, Flash RPGs, RPG Maker games, MUDs, Online RPGs, untranslated RPGs, etc. I couldn’t go in-depth into them without derailing the book, but I hope they help expand our perception of the genre and lead to more in-depth explorations in the future.
What we currently understand as “video game history” is but a tiny fragment of what people are actually playing all across the world. We should celebrate efforts like the translation of 80s Slovak PC games, the Primeiro Contato podcast that explored the Brazilian game industry or the Russian Video Game Comrade channel, and I humbly suggest people write more about their local scenes – make videos, scan boxes and magazines, take screenshots, help fan translations, or simply write your memories about things like playing ShacraMUD in Chile, creating IGM’s for Legend of the Red Dragon, running a game BBS in Egypt, playing Czech adventure games, going to a PC Bang in Korea, etc…
These might sound like basic things for those who lived them, but it’s shocking how little information we have in English about some games that are cultural landmarks or sold millions of units.
A new printed version & a final appeal
Finally, yes, I am working with Bitmap Books to produce a printed version of this update, once again sold as a charity fundraiser. But due to production schedules, it won’t be available until 2023.
In the meantime, if you download the PDF and enjoy our work, please consider donating. I don’t ask for donations to myself, but rather to Instituto Dara, an NGO that helps families get access to food and support during this time of crisis: https://dara.org.br/en/conheca/quem-somos/sobre-nos/
I know that the last 2 years have been hard for everyone, but Brazil is in a frightening economical and political crisis, and even 5 dollars is a significant amount when converted to local currency.
If you donate, please send me a PM or email with a receipt and I’ll include your name in a special thank you page for the printed version & accompanying PDF. [UPDATE April 2nd: closing this since we’re now preparing the book for print]
Thank you for reading, hope you enjoy the book. Stay safe!
8 thoughts on “Update 29 – The expanded edition is released!”
[…] 2014年5月にRPG Codexが実施した史上最高のRPG投票企画をきっかけに、コンピューターRPGの歴史と作品を網羅する企画としてプロジェクトが始動し、2018年2月に約400本の歴史的なRPGを紹介するPDF版のv1.0が完成したFelipe Pepe氏の大著「The CRPG Book」ですが、新たにFelipe Pepe氏が予てから進めていた増補版“Expanded Edition”の完成を報告。総ページ数680ページに及ぶPDF版の配信を開始したことが明らかになりました。 […]
Cara, muita boa sorte pra você, e parabéns pelo resultado desse trabalho todo. Tá incrível. Tô chocada até agora de ter parado aqui por acaso e descobrir que tem um brasileiro envolvido num projeto fantástico que nem esse! Além de você ter me feito descobrir sobre essa ong.
Enfim, boa noite, que todos os seus sonhos se realizem e Deus abençoe.
Should be “Frankenstein’s Monster” instead of “Frankstein’s Monster” in the GreedFall review.
Great work, thanks!
1) I was looking at the new reviews, and spotted multiple errors on pg 532 of version 3.1c:
“The third game in the series, Expeditions: Rome, was released on January 2022. It had positive reviews, but Logic Artists has since been restructured to work on NFT-based games.”
– no need for “but”, both sentences are not correlated
– Logic Artists has never been restructured. Some of the co-founders funded Dynasty Studios in 2021, both companies are active and separate entities, and some of the L.A. employees (not all) and founders (not all) are in both companies. Logic Artists is still pretty much alive, the plan for the near future is to support and improve their last game, Expeditions: Rome, and to create at least one DLC for it, which will take some time.
– Dynasty Studios “are creating new superior player experiences that will unite the gaming and blockchain communities”. Stating they are (or even worse, that Logic Artists are) working on NFT-based games is a reduction of scope – no matter how frowned-upon their activity may be.
2) Who’s “CC”, who wrote the review of M&M: Book I?
3) pg 526, “The Pillars of Eternity Kickstarter launched in September 2012 and raised over 4 million dollars.”
– It was not over 4 millions but actually slightly under. The exact figure is 3,986,929 USD, for a 1,100,000 USD goal. An accomplishment nonetheless.
Hello Noah, thank you for the feedback.
1- I have changed the restructuring part, but the gaming press is also reporting Dynasty as an NFT-based studio: https://www.pcgamesn.com/expeditions-rome/dlc
2- Charles Clerc, I’ve added him back, thank you for spotting this.
3- The Kickstarter campaign also had a Paypal option, the total raised was $4,163,208.
Parabéns, Felipe e, mais uma vez, obrigado por esse compêndio.
Encontrei um pequeno erro, p. 537 (Nier: Automata): autor está como “LM. LM” A duplicidade seria irrelevante, mas como há um LM e um LMM entre os autores, pode ficar ambíguo.
I’m here to report a possible mistake. In The CRPG Book, the date where Fear & Hunger published is written as 2021. However, I have found an alternative publish date of Fear & Hunger in Wikidata (https://www.wikidata.org/wiki/Q96418407): 11 December 2018. Could you help verify it?
Yes, you are correct, the release date is 2018. I will fix it, thanks!